Arbiter - Halo 2 Fan Art
A downloadable asset pack for Windows and macOS
I used this project to learn workflows into hard-surface sculpting in ZBrush.
This charcter was created following a HP to LP PBR workflow. The High-Poly was sculpted in ZBrush, with Retopology being done in Maya. I used 3DSMax for unwrapping, rigging and skinning the character before it was textured in Substance Painter and presented in UE4.
Artstation: https://www.artstation.com/alexbeckett
LinkedIn: https://www.linkedin.com/in/alex-beckett-165563201/
Status | Released |
Category | Assets |
Author | AlexBeckett |
Tags | 3D, character-art, Unreal Engine, zbrush |
Download
Download
Alex Beckett - Character Art.zip 591 MB
Comments
Log in with itch.io to leave a comment.
is the character already rigged to the ue4 skeleton?