A downloadable asset pack for Windows and macOS

I used this project to learn workflows into hard-surface sculpting in ZBrush.

This charcter was created following a HP to LP PBR workflow. The High-Poly was sculpted in ZBrush, with Retopology being done in Maya. I used 3DSMax for unwrapping, rigging and skinning the character before it was textured in Substance Painter and presented in UE4.


Artstation: https://www.artstation.com/alexbeckett

LinkedIn: https://www.linkedin.com/in/alex-beckett-165563201/

Download

Download
Alex Beckett - Character Art.zip 591 MB

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is the character already rigged to the ue4 skeleton?